Files
OpenSK/src/ctap/timed_permission.rs
2021-01-12 19:13:43 +01:00

189 lines
6.8 KiB
Rust

// Copyright 2019-2021 Google LLC
//
// Licensed under the Apache License, Version 2 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
use libtock_drivers::timer::{ClockValue, Duration};
#[derive(Clone, Copy, Debug)]
pub enum TimedPermission {
Waiting,
Granted(ClockValue),
}
impl TimedPermission {
pub fn waiting() -> TimedPermission {
TimedPermission::Waiting
}
pub fn granted(now: ClockValue, grant_duration: Duration<isize>) -> TimedPermission {
TimedPermission::Granted(now.wrapping_add(grant_duration))
}
// Checks if the timeout is not reached, false for differing ClockValue frequencies.
pub fn is_granted(&self, now: ClockValue) -> bool {
if let TimedPermission::Granted(timeout) = self {
if let Some(remaining_duration) = timeout.wrapping_sub(now) {
return remaining_duration > Duration::from_ms(0);
}
}
false
}
// Consumes the state and returns the current new permission state at time "now".
// Returns a new state for differing ClockValue frequencies.
pub fn check_expiration(self, now: ClockValue) -> TimedPermission {
if let TimedPermission::Granted(timeout) = self {
if let Some(remaining_duration) = timeout.wrapping_sub(now) {
if remaining_duration > Duration::from_ms(0) {
return TimedPermission::Granted(timeout);
}
}
}
TimedPermission::Waiting
}
}
#[cfg(feature = "with_ctap1")]
#[derive(Debug)]
pub struct U2fUserPresenceState {
// If user presence was recently requested, its timeout is saved here.
needs_up: TimedPermission,
// Button touch timeouts, while user presence is requested, are saved here.
has_up: TimedPermission,
// This is the timeout duration of user presence requests.
request_duration: Duration<isize>,
// This is the timeout duration of button touches.
presence_duration: Duration<isize>,
}
#[cfg(feature = "with_ctap1")]
impl U2fUserPresenceState {
pub fn new(
request_duration: Duration<isize>,
presence_duration: Duration<isize>,
) -> U2fUserPresenceState {
U2fUserPresenceState {
needs_up: TimedPermission::Waiting,
has_up: TimedPermission::Waiting,
request_duration,
presence_duration,
}
}
// Granting user presence is ignored if it needs activation, but waits. Also cleans up.
pub fn grant_up(&mut self, now: ClockValue) {
self.check_expiration(now);
if self.needs_up.is_granted(now) {
self.needs_up = TimedPermission::Waiting;
self.has_up = TimedPermission::granted(now, self.presence_duration);
}
}
// This marks user presence as needed or uses it up if already granted. Also cleans up.
pub fn consume_up(&mut self, now: ClockValue) -> bool {
self.check_expiration(now);
if self.has_up.is_granted(now) {
self.has_up = TimedPermission::Waiting;
true
} else {
self.needs_up = TimedPermission::granted(now, self.request_duration);
false
}
}
// Returns if user presence was requested. Also cleans up.
pub fn is_up_needed(&mut self, now: ClockValue) -> bool {
self.check_expiration(now);
self.needs_up.is_granted(now)
}
// If you don't regularly call any other function, not cleaning up leads to overflow problems.
pub fn check_expiration(&mut self, now: ClockValue) {
self.needs_up = self.needs_up.check_expiration(now);
self.has_up = self.has_up.check_expiration(now);
}
}
#[cfg(feature = "with_ctap1")]
#[cfg(test)]
mod test {
use super::*;
use core::isize;
const CLOCK_FREQUENCY_HZ: usize = 32768;
const ZERO: ClockValue = ClockValue::new(0, CLOCK_FREQUENCY_HZ);
const BIG_POSITIVE: ClockValue = ClockValue::new(isize::MAX / 1000 - 1, CLOCK_FREQUENCY_HZ);
const NEGATIVE: ClockValue = ClockValue::new(-1, CLOCK_FREQUENCY_HZ);
const SMALL_NEGATIVE: ClockValue = ClockValue::new(isize::MIN / 1000 + 1, CLOCK_FREQUENCY_HZ);
const REQUEST_DURATION: Duration<isize> = Duration::from_ms(1000);
const PRESENCE_DURATION: Duration<isize> = Duration::from_ms(1000);
fn grant_up_when_needed(start_time: ClockValue) {
let mut u2f_state = U2fUserPresenceState::new(REQUEST_DURATION, PRESENCE_DURATION);
assert!(!u2f_state.consume_up(start_time));
assert!(u2f_state.is_up_needed(start_time));
u2f_state.grant_up(start_time);
assert!(u2f_state.consume_up(start_time));
assert!(!u2f_state.consume_up(start_time));
}
fn need_up_timeout(start_time: ClockValue) {
let mut u2f_state = U2fUserPresenceState::new(REQUEST_DURATION, PRESENCE_DURATION);
assert!(!u2f_state.consume_up(start_time));
assert!(u2f_state.is_up_needed(start_time));
// The timeout excludes equality, so it should be over at this instant.
assert!(!u2f_state.is_up_needed(start_time.wrapping_add(REQUEST_DURATION)));
}
fn grant_up_timeout(start_time: ClockValue) {
let mut u2f_state = U2fUserPresenceState::new(REQUEST_DURATION, PRESENCE_DURATION);
assert!(!u2f_state.consume_up(start_time));
assert!(u2f_state.is_up_needed(start_time));
u2f_state.grant_up(start_time);
// The timeout excludes equality, so it should be over at this instant.
assert!(!u2f_state.consume_up(start_time.wrapping_add(PRESENCE_DURATION)));
}
#[test]
fn test_grant_up_timeout() {
grant_up_timeout(ZERO);
grant_up_timeout(BIG_POSITIVE);
grant_up_timeout(NEGATIVE);
grant_up_timeout(SMALL_NEGATIVE);
}
#[test]
fn test_need_up_timeout() {
need_up_timeout(ZERO);
need_up_timeout(BIG_POSITIVE);
need_up_timeout(NEGATIVE);
need_up_timeout(SMALL_NEGATIVE);
}
#[test]
fn test_grant_up_when_needed() {
grant_up_when_needed(ZERO);
grant_up_when_needed(BIG_POSITIVE);
grant_up_when_needed(NEGATIVE);
grant_up_when_needed(SMALL_NEGATIVE);
}
#[test]
fn test_grant_up_without_need() {
let mut u2f_state = U2fUserPresenceState::new(REQUEST_DURATION, PRESENCE_DURATION);
u2f_state.grant_up(ZERO);
assert!(!u2f_state.is_up_needed(ZERO));
assert!(!u2f_state.consume_up(ZERO));
}
}